![]() ![]() ![]() This command displays a UI to enable selection of a location. teleport – Entering this command teleports the entity you have selected or passed in the entity id.Used as spawn_effect/stonehearth/data/effects/level_up true 1000 You can add a delay in between the spawn loops (in ms). You will also have the option to loop the effect for an indefinite period of time. spawn_effect – Entering this command will result in the spawning of an effect on the selected entity.set_blink – Entering this command enables your hearthlings to move a little quicker.The items will be dumped around the town banner. It will also dump items that are not in the world. dump_inaccessible_items – Entering this command will result in the dumping of all towm inventory items that aren’t in storage.world_seed – Entering this command will return the world seed of the current world.reset – Entering this command will reset the location of the entity to a proper one on the ground.set_time – Entering this command will set the game time to the time passed in.The mode can be either peaceful or normal. get_game_mode – Entering this command will display the game mode of the current game.world_seed – Entering this command returns the current world’s world seed.get_cost – Entering this command will give you the cost of the building you selected, or arg 0.This duration is in ms, and its default is 30s. collect_cpu_profile – Entering this command in Stonehearth results in the collection of a LUA code profile for the particular duration.toggle_profile_long_ticks – Entering this command in Stonehearth enables or disables the per-game-tick profiling of the LUA code.query_pf – Entering this command in Stonehearth will run the query pathfinder command without any arguments.So you can have two groups of two.All Stonehearth Console Commands & Cheats 2021Ĭheck out the list of console commands below: It would be great if it could be on a per player basis. I agree, this shouldn't be the default setting. (I was busy building, and wanted to let him handle defense). When I loan my Guard Hearthling to him, he has no means in which to deploy the guard. But that means we have to have two of everything. I'll build a building, uninstal fruntirue, traide it to my hubby, for him to place. At the moment, trying to figure out exactly how the tasks are devided is a bit weird. The city inventory can be linked for each player. Hearthlings need to be able to get/store things in containers regardless of who places them. Or they can share everything and work together to build one city. That way people can not share, and build seperate neighboring cities. I'd suggest adding a setting allowing the host to specify if resources are shared or not. We arn't able to share resources as we hoped. In order to do that he has to consistently trade me food resources. I wanted to focus on mining while my husband focused on farm/animals. We wanted to build one city together, sharing our resources. The multiplayer seems to be set up with the expectation that each player will build thier own city, and be neighbors. ![]() But we've found that we have to build everything in duplicate. We were hoping to be able to make one large city together. My husband and I are playing together on the unstable branch. ![]()
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